![]() Hollow Knight voor 7,49, Dead Cells voor 14,99, Spiritfarer voor 6,24, Yoku's Island Express (3,99), Blasphemous (6,24), The Messenger (7,99) en Tetris Effect: Connected voor 19,99. Deze week? Topgames van Mario: Mario Kart 8 Deluxe, Super Mario Odyssey en New Super Mario Bros. * I could probably get more efficient by manually shutting down certain types of hauling jobs on everyone that's not a hauler, though I'm uncertain if I want the hassle.Het is weer weekend, tijd voor een nieuwe update van de aanbiedingen in de Nintendo e-Shop. * Crossbowdwarves are effective, and VII is Petter Wass' lucky number, because Petter Wass VII was fucking hardcore. I mean, we handled the lack of readily-available water very well, with vast booze production, but the lack of easy ability to handle health care jobs hurts, especially once dwarves are in prison. * Sourced Water is way more important than I'd given it credit for. The Fortress sprawled away from the Main Entrance more'n I wanted, necessitating the construction of the Postern Gate my dwarves spent too much time walking. Normally I try and set these to mine out an entire Z-level, but I got more resources out of this chunk than I knew what to do with anyways.ġ) The two Magnetite Deposits, all of which went away.Ĥ) The Chasm I was very careful to ensure that none of the mining tunnels breached the chasm walls. The Commontorches Memorial Excavation Region. note how very full the ammo stockpiles there are. Two was set up as cheap rooms One got so full of discarded clothes and crap that I had to build Three to give the military a place to spar.ġ6) The Archery Range. Choose the button facing left if your dwarves are positioned on the right side of the area and firing to the left. They serve as shooting direction indicators. ![]() Four buttons can be found in the top left corner of the new zone’s menu. Every one.ġ5) Barracks Number One, with barracks Number Two next to it. When the space is complete, go to the zones menu and designate the entire space as an archery range. Each room had a bed, a cabinet, and a chest. I made 'em large.ġ4) Apartment Complexes. Just north is the Dining Hall, which you'll note is much better-appointed now.ġ1) The King and Queen's Chambers. Feh.ħ) The Food Production Department didn't need a ton of expansion, thanks to ambitious production from the get-go.Ĩ) The Second Food Stockpile was needed, considering how full the first one got.ĩ) The Prison. We pulled an assload of iron out of the ground!Ħ) Note the drained pond to the west, that fuelled my well. Recruitment Drive, Yes, 1,000, -, Black Knights Fortress, Quest points. Repeat this for each range youll have 5-10 targets overlapping each other and assigned to your marksdwarves squad (in my screenshots, they are the 'Home Guard') 3. Note how excessively full the Bar/Block stocks are. Make sure the shooting direction is correct In addition, your marksdwarf squad MUST at minimum have train, and squad equipment set. I didn't have to expand these as much as I thought I would, actually.ĥ) The Ore and Bar/Block Stockpiles. Small stacks just mean the dwarf has to make more trips to the ammo pile. This way when you make bone bolts, you end up with a single stack of 40 or more, which the dwarf will take and start shooting with. The workshop was a necessity with the arrival of the Countess Consort, who constantly demanded catapult parts.ģ) Stuff We Use To Build Stuff StockpilesĤ) Workshops. The fastest way to level archery is by killing larger animals that yield plenty of bones. 1) The Arrowpuzzles Municipal Shopping Mall (and siege engineer's workshop).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |